Hello, I'm Kim - working in games since 2015, now looking for new opportunities!
I carry a degree in graphic & communication design and Advertising.
My first position was marketing artist at MegaZebra. A Company that developed games for Facebook. In those five years, I went through different departments, covering various parts of the production pipeline. I moved from marketing graphics to costume design and later prop texturing with software tools like Substance Painter and Maya.
In 2020 I started a new job at FDG Entertainment as a 2D & 3D generalist. This position covered the responsibility of creating the concept art for characters, props, and creatures and later the majority of the environments for 'Battlemons' in a small team. As a generalist, my tasks stretched beyond concepting and concluded with creating production-ready assets.
My Job covered the majority of the bandwidth of the Art Pipeline in the creation of BATTLEMONS.
I did Concept Work, as well as Modelling, Rigging, and Animation of Characters, Creatures, Props, and Environment.
Started as Marketing Artist creating the graphics across all platforms.
I took on additional responsibilities as Costume Designer and Texture Artist.