Kimberley Halm
Kimberley Halm
Concept Artist & 2D/3D Generalist
Munich, Germany

Hello, I'm Kim - working in games since 2015, now looking for new opportunities!

I carry a degree in graphic & communication design and Advertising.
My first position was marketing artist at MegaZebra. A Company that developed games for Facebook. In those five years, I went through different departments, covering various parts of the production pipeline. I moved from marketing graphics to costume design and later prop texturing with software tools like Substance Painter and Maya.

In 2020 I started a new job at FDG Entertainment as a 2D & 3D generalist. This position covered the responsibility of creating the concept art for characters, props, and creatures and later the majority of the environments for 'Battlemons' in a small team. As a generalist, my tasks stretched beyond concepting and concluded with creating production-ready assets.

Resume PDF

Skills

3D Modeling3D AnimationRiggingTexturingEnvironment Design2D AnimationDigital PaintingGraphic Design

Software proficiency

After Effects
After Effects
Illustrator
Illustrator
Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
ZBrush
ZBrush
Unity
Unity
InDesign
InDesign
Premiere
Premiere

Productions

    • Mobile Game
      Battlemons
    • Year
      2025
    • Role
      Concept Artist; Characters, Creature & Environment; 3D Modelling, Rigging & Animating; Marketing
    • Company
      FDG Entertainment
    • Mobile Game
      Desperate Housewives
    • Year
      2017
    • Role
      Costume Texture Artist, Marketing Artist
    • Company
      MegaZebra
    • Mobile Game
      Suburbia 1 & 2
    • Year
      2014
    • Role
      Marketing Artist, Props Artist
    • Company
      MegaZebra
    • Mobile Game
      Mahjong Trails
    • Year
      2012
    • Role
      Marketing Artist
    • Company
      MegaZebra
    • Mobile Game
      Solitaire Castle
    • Year
      2011
    • Role
      Marketing Artist
    • Company
      MegaZebra

Experience

  • 2D & 3D Generalist at FDG Entertainment
    München, DE
    November 2020 - Present

    My Job covered the majority of the bandwidth of the Art Pipeline in the creation of BATTLEMONS.

    I did Concept Work, as well as Modelling, Rigging, and Animation of Characters, Creatures, Props, and Environment.

  • Marketing Artist at MegaZebra
    München, DE
    January 2015 - October 2020

    Started as Marketing Artist creating the graphics across all platforms.

    I took on additional responsibilities as Costume Designer and Texture Artist.