A collection of stylized concept art and game development work created for Battlemons between 2020–2025.
This portfolio explores scalable character systems, modular environment design, collectible gameplay items, and creature concepts developed for in-game production. The focus throughout the project was strong visual readability, cohesive worldbuilding, and translating concepts into functional game assets.
Featuring:
• Environment & modular world design
• Character and creature concepts
• Gameplay item systems
• Mood exploration & visual development
• In-engine implementation in Unity